API Overview

This section discusses the basic concepts of the Java WebSocket API and will help you gain a decent understanding of its building blocks. Luckily, the API itself is pretty compact which made it easy to ensure that this chapter touches upon all it's components. (most of) The items presented in this chapter have been covered via dedicated chapters throughout this book.

Server and client mode

To start with, let's understand what does server and client mean in the context of WebSocket in general

WebSocket Server endpoint

A server side component which

  • implements some business logic

  • publishes itself i.e. makes itself discoverable to potential clients (over a certain host and port combination)

  • gets triggered when clients connect to it

WebSocket Client endpoint

  • implements some business logic (just like it's server side counterpart)

  • it connects to existing WebSocket (server) endpoints

The Java WebSocket API provides both server and client side components

Component type

Description

Server

everything in the javax.websocket.server package

Client

the contents of javax.websocket package consist of client side APIs as well as ones which are common to both server & client

Client API components are as follows - ClientEndpoint, ClientEndpointConfig, ClientEndpointConfig.Builder, ClientEndpointConfig.Configurator, WebSocketContainer (helps connect to existing WebSocket server endpoints)

Client side API has been covered in a separate chapter

Supported message formats

The WebSocket specification supports two on-wire data formats - text and binary. The Java WebSocket API supports these (obviously) and adds capability to work with Java objects as well as health check messages (ping-pong) defined by the specification

Supported message type

Description

Text

Any textual data (java.lang.String, primitives or their equivalent wrapper classes)

Binary

Binary data (e.g. audio, image etc.) represented by a java.nio.ByteBuffer or a byte[] (byte array)

Java objects

The API makes it possible to work with native (Java objects) representations in your code and use custom transformers (encoders/decoders) to convert them into compatible on-wire formats (text, binary) allowed by the WebSocket protocol

Ping, Pong

A javax.websocket.PongMessage is the acknowledgement sent by a WebSocket peer in response to a health check (ping) request

Deep dive of sending and recieving different types of messages will covered in subsequent chapters

Container Abstraction

The following APIs provide a high level abstraction of the WebSocket container (runtime)

API

Description

javax.websocket.WebSocketContainer

Provides a high level view of the container, allows client endpoint activation and connection to an existing (WebSocket) server, enforce global/common properties (idle connection timeout, message size, asynchronous send timeout) relevant to all endpoints

javax.websocket.server.ServerContainer

Server side derivative of the WebSocketContainer which allows programmatic deployment of WebSocket endpoints

javax.websocket.ContainerProvider

Provides access to an instance of the underlying WebSocketContainer

WebSocketContainer container = ContainerProvider.getWebSocketContainer();
container.setDefaultMaxSessionIdleTimeout(60000); //1 min. idle session timeout
container.connectToServer(ChatClient.class, URI.create("ws://letschat:8080")); //connecting to a websocket server

//fetching the ServerContainer instance (from within a Server endpoint)
ServerContainer container = (ServerContainer) session.getContainer();

RemoteEndpoint

WebSocket is a protocol using which two peers (client and server) communicate with each other. The javax.websocket.RemoteEndpoint interface is an abstraction which represents the peer at the other end

It is available is two avatars

Mode

Description

Synchronous

Blocking API (sending messages). Executed using javax.websocket.RemoteEndpoint.Basic

Asynchronous

Controlled using javax.websocket.RemoteEndpoint.Async. The caller is not blocked when using this API. It can get a java.util.concurrent.Future object in return or supply a callback implementation

//Getting a handle to the remote endpoint

RemoteEndpoint.Basic basicPeerConnection = session.getBasicRemote();
RemoteEndpoint.Async asyncPeerConnection = session.getAsyncRemote();

Endpoint

A javax.websocket.Endpoint is a class which represents the WebSocket endpoint itself – either a server or a client. The Java WebSocket API provides both annotation and programmatic APIs (both will been explored in detail later) to develop endpoints. This class is designed for extension (since it is abstract) and is fit for scenarios where a programmatic style is preferred over annotation driven (declarative) implementation

//a bare bone implementation of a programmatic endpoint

public class ProgrammaticEndpointExample extends Endpoint {
  private Session session;
  @Override
  public void onOpen(Session session, EndpointConfig config) {
    this.session = session;
    try {
      //sends back the session ID to the peer
      this.session.getBasicRemote().sendText("Session ID: " +   this.session.getId());
      } 
    catch (IOException ex) {
        throw new RuntimeException(ex);
      }
}

It is important to understand that Endpoint and RemoteEndpoint represent different concepts altogether

In the above diagram

  • WSE is both a RemoteEndpoint (from the perspective of it's connected peers) as well as an Endpoint (assuming its implemented by extending the javax.websocket.Endpoint class)

  • Each of the peers (Peer 1,2,3,4… n) are RemoteEndpoint(s) from the perspective of the WSE (the websocket server with which they are interacting)

Session

The concept of a WebSocket session (represented by javax.websocket.Session) is not very different than that of a HTTP Session: it encapsulates the interaction between two endpoints (peers). The conversation between two endpoints consists of events like – connection initialization, message exchange, connection termination, error transmission etc.

  • Each connection b/w a peer and the WebSocket server endpoint is represented by a unique Session object (refer previous diagram)

  • Allows communication b/w a server-client pair by exposing a javax.websocket.RemoteEndpoint object (discussed later)

//some of the common methods in the Session interface

Set<Session> openSessions = session.getOpenSessions();
boolean isOpen = session.isOpen();
Map<String, String> pathParameters = session.getPathParameters();
Map<String, Object> userProperties = session.getUserProperties();
Principal userPrincipal = session.getUserPrincipal();

Declarative & Programmatic models

The annotations in the API offer a declarative model for building WebSocket based applications whereas the programmatic style lean towards a more classical way of development model i.e. using inheritance.

Component

Description

Declarative

Powered by the @ServerEndpoint and @ClientEndpoint annotations

Programmatic

Extend (inherit from) the javax.websocket.Endpoint class to adopt this style

Encoders & Decoders

Think of them as hooks provided by the WebSocket API, which allow you to plugin your custom implementation that takes care of converting your Java objects (part of your logic, domain model etc.) to/from the on-wire representations supported by the WebSocket protocol i.e. text and binary

Component

Description

Encoder

A javax.websocket.Encoder helps convert from Java object to text or binary

Decoder

Need a java.websocket.Decoder implementation to convert a text or binary payload into a Java representation

Configuration

In the context of the Java WebSocket API, configuration is nothing but the attributes/properties (deployed path, encoders, decoders, extensions, subprotocols) related to an endpoint (server or client) and is represented by the javax.websocket.EndpointConfig interface. It is further extended by javax.websocket.server.ServerEndpointConfig and javax.websocket.ClientEndpointConfig which are the server and client counterparts respectively

Asynchronous constructs

Sending messages to peers need not always be a blocking call. One can choose to embrace the asynchronous style (as mentioned in the RemoteEndpoint section)

The SendHandler, SendResult interfaces (in the javax.websocket package) enable asynchronous messaging in WebSocket endpoints

Component

Description

SendHandler

A callback interface to define actions to be taken after message sending process hsa completed or failed

SendResult

Provides a way to access the result of the send process

WebSocket Extension

Component

Description

javax.websocket.Extension

Represents a WebSocket extension. Has a name and associated parameters

javax.websocket.Extension.Parameter

Represents the parameter of an extension

Exceptions

All the exceptions defined by this API are

  • checked

  • part of the javax.websocket package

Exception

Description

DeploymentException

Represents an issue that might ave occurred during deployment of a server-side endpoint or while establishing a connection using the Client API

DecodeException

Can occur during conversion of text/binary to a custom Java object

EncodeException

Can occur during transformation of a Java object into text/binary format

SessionException

Denotes that a problem has occurred with a specific Session

Miscellaneous

Path parameters

In case of an annotated server endpoint (details in the next chapter), javax.webocket.PathParam helps inject the path parameters (from the URI specified in the @ServerEndpoint annotation) into annotated websocket lifecycle methods

//Using @PathParam

@ServerEndpoint(value = "/letschat/{login-id}")
   public class WebChatEndpoint {
   @OnOpen
   public void connected(Session session, @PathParam("login-id") String   loggedInUser){
   //save the logged in user id
   session.getUserProperties().put("USERNAME", loggedInUser);
   }
....
}

WebSocket connection handshake

Instances of HandshakeRequest and HandshakeResponse (from the javax.websocket pacakge), allow access to the state of communication during establishment (handshake) of the WebSocket connection

Communicating connection termination details

javax.websocket.CloseReason captures the details (reason) for the termination of a WebSocket connection. javax.websocket.CloseReason.CloseCode is a marker interface for different reason codes and javax.websocket.CloseReason.CloseCodes (please note the 's' at the end) contains an enumeration of ready-to-use codes (outlined in the following section of the WebSocket RFC specification) - give link

//Why did the connection close?

@OnClose
public void disconnected(Session session, CloseReason reason){
  String peer = (String) session.getUserProperties().get("USERNAME");
  CloseReason.CloseCode closeReasonCode = reason.getCloseCode();
  String closeReasonMsg = reason.getReasonPhrase();
  System.out.println("User "+ peer + " disconnected. Code: "+ closeReasonCode + ", Message: "+ closeReasonMsg);
}

Coming up...

The next chapter will guide you through the Programming Models can be adopted while using the Java WebSocket API

Last updated